Fugio Friday: Video Shader Recorder

Happy Fugio Friday!

This week sees the first release of the Media Recorder node that allows recording video and audio files from inside Fugio.

To demonstrate its abilities, I have created a new example patch called Video Shader Recorder (find it in the FFMPEG examples, in the file menu) that allows you to load a video file, apply a custom OpenGL shader to it, and save it out to an MP4 video that’s ready to upload to YouTube.

Download Fugio 2.2.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.2.0 for macOS (OS X) (Mavericks 10.9+)

NEW

  • Added MediaRecorderNode to FFMPEG plugin
  • Added Video Shader Record.fug example
  • Added help link to pins (right/ctrl click to find it in the context menu)
  • Added PlayheadFramesNode to Time plugin

CHANGED

  • Added Time pin to MediaNode

FIXED

  • FFMPEG Image Convert didn’t let you change the format
  • ImageToTextureNode was aligning to 32 bytes (not 32 bits!)

Fugio Friday – 13th January 2017

Happy Fugio Friday!

This week sees a small release of a WebSocket Client node that can send and receive text and binary data.

Also, although hopefully you’ll not notice it, I’ve updated my build of the Windows version with Visual Studio 2015, bringing all the libraries and runtimes up to date.  If you notice any issues, let me know!

I’m also in the mood to do a push on the wiki documentation, which I’ll admit has been trailing behind the code development.  So I’ve reconfigured the wiki, and updated the URL’s for all 200 released nodes.  Now I need to go through and add information about each one.  This will obviously take a bit of time…

Download Fugio 2.1.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.1.0 for macOS (OS X) (Mavericks 10.9+)

NEW

UPDATED

  • Updated Windows build to VS 2015
  • Lots of work on the wiki

Fugio 2.0.0 – Timeline

Happy Fugio Friday!

The first Fugio release of 2017 brings a new powerful timeline plugin for sequencing values, colours, grids, and signals over time.  The timeline was the whole reason Fugio exists in the first place, though it has taken me a while to get it ready for its public debut.  Despite this, there are a few caveats:

Caveat #1: I’ll be working on a new tutorial video to introduce the plugin in the next week or two, and I’m going to be adding to the wiki too

Caveat #2: I haven’t released the media timeline node yet as I’m still testing it

Caveat #3: I haven’t added the source to GitHub yet as it still needs quite a bit of a tidy, so there’s no timeline support on Linux yet

You’ll also notice I’ve bumped the version of Fugio up to 2.0.0.  As Fugio is more an incremental project that changes over time rather than having distinct versions, I’m going to increment the major version by one every year, the minor version for every release, and the point version for every hotfix.

Also, with the addition of the timeline nodes, Fugio now has over 200 nodes available.

NEW

  • Timeline plugin
  • Supports single pass rendering to OpenGL cubemap using geometry shader
  • ImageSaveNode takes a frame number
  • Added texture compare support in OpenGL
  • Added CubeMapRender node to OpenGL
  • OSC decoding of more types, including blobs

CHANGED

  • Updated FFMPEG on Windows to 3.2
  • Updated Lua on Windows to 5.3.3
  • API: moved node creation to context – plugins need rebuild

FIXED

  • Nodes rendering outside of the editor window (reported by @braedenf)
  • OSC decoding with multiple arguments wasn’t suggesting correct pin type (reported by C. Littleford)
  • PortAudio loading on macOS
  • Plugin loading issue on Windows (reported by A. Fundorin)
  • Handling of multibyte device name handling in PortAudio on Windows (reported by A. Fundorin)
  • OpenGL initialisation on Windows

Merry Christmas!

While we’re still wrapping the final presents at bigfug HQ, I wanted to wish you all a very Merry Christmas and thank you for your kind support over the 12 months.

It’s been a full and exciting year (albeit with a few weird bumps along the road (am still sad about Bowie!)) and I’m looking forward to working on some great projects and releasing some very exciting features for Fugio and Painting With Light in 2017.

Do keep your comments, suggestions, and bug reports coming in.  They’re invaluable to helping me make the software even better.

Now, where are the mince pies…

Fugio Friday – 9th December 2016

 

Happy Fugio Friday (on a Saturday!)

My flight back from Tel Aviv developed a technical problem and we had to make an unscheduled stop in Athens, finally arriving back in the UK seven hours later than expected, hence the late post!

I’m happy to release an update to the Windows version of Fugio, bringing it up to speed with the macOS release from last week.

There was also a bug report about plugin loading under Windows that I’ve now fixed.

Updated your installation using the maintenance tool in the application directory, or download and install a fresh version:

Download Fugio 1.11.0 for Windows (7, 8, 8.1, 10)

Download Fugio 1.11.0 for macOS (OS X) (Mavericks 10.9+)

Fugio Friday – Media Playback with FFMPEG

Happy Fugio Friday!

This week sees the initial release of the FFMPEG plugin that enables media playback in Fugio.

It’s taken some time to get this one ready, even though it was one of the first plugins I wrote, as it needed quite some testing with all manner of different video and audio files.

There are also a couple of new nodes in the Core plugin: “Trigger Boolean” and “Trigger Array”, which both have examples showing how to use them.

I’ve also found a way to package up all the support libraries on macOS so you don’t need to install or update Homebrew anymore.  This makes it much easier to install Fugio and make it work out of the box for new users.  If you want to compile Fugio on macOS, it’s still recommended to use Homebrew for installing the dependencies.

As I’m still in Tel Aviv with only a MacBook to work on, so the updated Windows version will be released next week.

If you have already installed Fugio you can use the Maintenance Tool in the application directory to get the latest version, or download the installer:

Download Fugio 1.11.0 for macOS/OS X (10.9+)

Don’t forget to join the Fugio Users Group (FUG) on Facebook and Like the Facebook Page.

Have fun!

Fugio Friday – 25th November 2016

Happy Fugio Friday!

Landed in Tel Aviv last night and I’m in Israel for a couple of weeks.

Currently there’s some exciting stuff going on with Fugio (and Painting With Light) in the background as I’m gearing up for releasing the next plugin, which will be media playback and recording.

Ever since I started releasing software on Mac I’ve moved between various strategies for how to package it to include all the required libraries.  Fugio has required the installation of Homebrew to activate plugins like Lua and PortAudio.  This never quite seemed ideal as, though I think Homebrew (and MacPorts) are excellent, and about as simple as you can get, I’d rather simplify the Fugio installation to a one-step process.

To this end, I’ve been experimenting with a custom build of required libraries, and – with some very helpful testing by Mchiele C and Scott W (thanks, guys!) – it looks like I might have got it working.

If you want to try out the latest macOS installer, which doesn’t require Homebrew, it’s available by clicking on this link:

Fugio-1.11.2-OSX.dmg (OS X/macOS 10.9+)

Fixing this is key to releasing the media plugin, which is based on the FFMPEG libraries.  Work is still progressing on this, and I hope to release it for macOS next week (Windows version will be the following week when I’m back in the UK).

Have a good weekend!

Fugio Friday – 28th October 2016

Happy Fugio Friday!

This week I’ve been hanging around the Wellcome Genome Campus near Cambridge, where my partner Anna has been doing a week residency with the scientists here. I’ve been exploring the nearby nature reserve, watching the squirrels and geese, and catching up with emails and threads of projects.

I’ve been looking at the way that Fugio is installed on OS X (now macOS), and I’m not entirely satisfied with the process that one has to go through, especially for the initial installation.  I’m experimenting with Homebrew casks, that facilitate installing applications such as Fugio through the same simple command line interface that Homebrew uses to install the libraries that we already use.

Packaging Fugio as a cask would mean installation would comprise of installing Homebrew, then typing “brew cask install fugio” into a Terminal to install the application and all its dependencies.  Much cleaner!  What do you think?

If I do go down this route, it will make releasing some new plugins somewhat easier…

On November 15th I’ll be giving a LASER talk (Leonardo Art Science Evening Rendevous) at Westminster University in Harrow about my art practice and Fugio.  There’s no link for it yet but I’ll post it up when there is, if you fancy coming along and saying hello!

Have a good week, and as ever, let me know any questions and suggestions you may have.

Fugio Friday – 21st October 2016

Happy Fugio Friday!

This last week I went down to Cornwall for a meeting at Eden Project that I am one of several artists and many scientists who are were called on for some advice for a large project they’re working on.

It was also a great opportunity to check on the status of the interactive Fugio powered installation “The Human Super Organism” that I installed as part of their Invisible You permanent exhibition.

The Human Super Organism

Eden Project gets around one million visitors a year, so it’s an amazing opportunity to see how Fugio copes with that level of activity.  I’m happy to report, other than someone managing to steal the Leap Motion sensor (we’ve locked it down now!), the installation has run perfectly since it was installed, so I’m chuffed about that!

As well as giving a talk about my art practise and Fugio as part of Lewes Light last week, it’s been a busy week with no time for programming, so no Fugio updates this week.  I’m off to Cambridge next week and should have some time for something new…

Have a good week!

Alex

Fugio 1.9.0 – Leap Motion and XInput

Happy Fugio Friday!

I’m back from California, somewhat jetlagged, with two new Fugio plugins!

Download Fugio 1.9.0 for Windows and macOS (get the source code)

The Leap Motion controller picks up the positions of your hands in space. It’s supported on Windows and macOS. I used it for this Theremin inspired synthesizer patch:

The Leap Motion plugin doesn’t support finger positions yet – this will be added in a later update.

The XInput plugin brings the Microsoft XBox controller into Fugio (on Windows).  It supports four devices simultaneously.

Along with the compiled Kinect plugin from last week (again, Windows only) we have a new range of exciting input devices to play around with.

Obviously two of these plugins are Windows only, which is due to the fact that the hardware is built by Microsoft, but I have Kinect support for macOS coming too via OpenNI.

I’ll be speaking (in part) about Fugio at the Lewes Light festival conference today.

Next week I’m off to Cornwall for a couple of days as I’m on an advisory panel for something exciting at the amazing Eden Project.

NEW

  • Leap Motion plugin
  • XInput plugin
  • MatrixInverse and MatrixOrthographic nodes

UPDATED

  • New options in serial port configuration

FIXED

  • GL_INT_SAMPLER_2D had disappeared from ShaderCompiler
  • Rendering to depth textures
  • OpenGL command line option to open windows full screen