Fugio Friday: Oculus Rift support

Happy Fugio Friday!

Another week and another exciting new plugin: Oculus Rift virtual reality support!

I’m showing Sequence VR in Oxford next week, and while I haven’t quite got the 3D model loading plugin fully ready yet, the Oculus one was ready to go.

I promise to do some new video tutorials soon, especially regarding the 3D rendering side of things. Progress is being made on the animation side as you can see in this short video:

In the meantime, enjoy this release and have a great weekend!

Download Fugio 2.6.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.6.0 for macOS (OS X) (Mavericks 10.9+)

NEW

  • Oculus Rift support on Windows (no current support on Mac/Linux) – including example
  • Quaternion support to Lua (see Examples/LuaQt/Quaternions.fug) as suggested by MC
  • OpenCV flip node (flips images vertically)

UPDATED

  • More work on Firmata digital input pins

FIXED

  • Result of LuaMatrix4x4::IsIdentity() wasn’t being returned correctly
  • MatrixRotateNode was always setting its inputs to zero on load

Fugio Friday – ARToolKit

Happy Fugio Friday!

Today I’m heading to the airport to catch a plane to Cork to speak at MAKE 2017 Symposium about Art and Biology (tickets) including several projects that I’ve worked on using Fugio.

Fugio version 2.5.0 is available for download/update now featuring a new Augmented Reality plugin (utilising the ARToolKit5 library) that allows mixing live video and 3D computer generated graphics in real time.  There are a couple of examples for marker tracking and using the 3D camera.

Last week we had the first Fugio workshop with a fantastic group of intrepid participants.  We covered a lot of topics and it was a great experience for me to see first hand how people find their first experiences with Fugio.

Fugio workshop at Phoenix Brighton

Update your existing installation by running the MaintenanceTool in the Fugio application directory, or download the latest installer:

Download Fugio 2.5.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.5.0 for macOS (OS X) (Mavericks 10.9+)

NEW

  • ARToolKit plugin (suggested by MC)
  • Added dialog to Video Capture for more control over the resolution, frame rate, and format of the captured image
  • Ceil, Floor, and Round nodes added to Math plugin (suggested by WN)
  • Support for UYUY, 32S, and 32F images
  • DistanceTransform, ConvertTo, Add nodes in OpenCV

UPDATED

  • Linux build up to date (reported by BF)

FIXED

  • PortMidi could crash if there weren’t any devices when a MIDI Input node was added (reported by AS)
  • Stability fixes for TCP Send/Receive

Fugio Friday: OpenCV, dlib, and Video Capture

Happy Fugio Friday!

This week I’ve been preparing for the first Fugio workshop that’s taking place on Saturday at Phoenix Brighton.

The focus of the workshop is on interactivity so I’ve added THREE new plugins: OpenCV – which is a fantastic collection of image processing algorithms, dlib – a library of machine learning tools that I’ve used for a face tracking node, and the rather nice Video Capture cross platform library by roxlu.

There’s also fixes and improvements to the Firmata plugin, so working with Arduino should be quicker and easier.

Update your existing installation by running the MaintenanceTool in the Fugio application directory, or download the latest installer:

Download Fugio 2.4.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.4.0 for macOS (OS X) (Mavericks 10.9+)

NEW

  • OpenCV, dlib, and Video Capture plugins
  • Nodes: Background Subtraction, Cascade Classifier, Dilate, EqualizeHist, Erode, Find Contours, Grayscale, Image Convert, Image Homography, Image Threshold, InPaint, InRange, Moments, Face Features, Media Timeline
  • Examples: Video Capture, Colour Tracker, Face Detect Smile, and Media Timeline
  • YUV420P support
  • Rect/RectF support to ArrayPin

UPDATED

  • SerialInput/Output show status of connected device
  • Added formats and scaling to FFMPEG ImageConvertNode

FIXED

  • Firmata input pins weren’t working (reported by J. Gutierrez)
  • General Firmata clean-up
  • MediaProcessorNode wasn’t working
  • LuaImage wasn’t accessing input images properly
  • BGR, RGB, and YUV422 formats weren’t being handled correctly in FFMPEG ImageConvertNode

Fugio Friday: VST3 audio plugin support

Happy Fugio Friday!

This week I have a new VST plugin for you.  It loads the hundreds of available VST3 audio plugins (not VST2 ones, for now) for real-time audio processing.

It seems pretty stable but obviously I can’t test it with all the VST plugins that are available.  Let me know if you have any problems…

Update using the maintenance tool or download.

NEW

  • VST plugin
  • Added OpenGL TextureCloneNode
  • Added FlipFlopNode
  • Added new OpenGL snippets

UPDATED

  • Spout updated to 2.006
  • MIDI now plays duplicate notes

FIXED

  • MIDI Channel Input wasn’t creating the note-value pin properly

Fugio Friday – 3rd February 2017

Happy Fugio Friday!

This week I’ve not had much of a chance to work on Fugio as I’m preparing an artwork for the HUMANS NEED NOT APPLY exhibition that’s opening at the Science Gallery in Dublin next week.

The Anti-Social Swarm Robots don’t like each other, or the walls of the pen they are contained in, or people.  They are constantly trying to get away from everything to find their own ‘personal’ space.

When we first exhibited them at the Royal Academy in London, they were described by Sumit Paul-Choudhury, the editor in chief of New Scientist, as “Antisocial swarmbots. This is actually proper brilliant: biomimicry of a behaviour we don’t consider useful”.

There is an exhibition launch party on Feb 9th.  I’ll be there, as well as giving a short talk about the project on Feb 10th.

Finally, Shadows of Light, which is one of my Fugio powered artworks that was part of the Embodied Encounters exhibition at the Beall Center for Art and Technology had a nice write up in a new article in the UCI Magazine.

Fugio Friday: Video Shader Recorder

Happy Fugio Friday!

This week sees the first release of the Media Recorder node that allows recording video and audio files from inside Fugio.

To demonstrate its abilities, I have created a new example patch called Video Shader Recorder (find it in the FFMPEG examples, in the file menu) that allows you to load a video file, apply a custom OpenGL shader to it, and save it out to an MP4 video that’s ready to upload to YouTube.

Download Fugio 2.2.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.2.0 for macOS (OS X) (Mavericks 10.9+)

NEW

  • Added MediaRecorderNode to FFMPEG plugin
  • Added Video Shader Record.fug example
  • Added help link to pins (right/ctrl click to find it in the context menu)
  • Added PlayheadFramesNode to Time plugin

CHANGED

  • Added Time pin to MediaNode

FIXED

  • FFMPEG Image Convert didn’t let you change the format
  • ImageToTextureNode was aligning to 32 bytes (not 32 bits!)

Fugio Friday – 13th January 2017

Happy Fugio Friday!

This week sees a small release of a WebSocket Client node that can send and receive text and binary data.

Also, although hopefully you’ll not notice it, I’ve updated my build of the Windows version with Visual Studio 2015, bringing all the libraries and runtimes up to date.  If you notice any issues, let me know!

I’m also in the mood to do a push on the wiki documentation, which I’ll admit has been trailing behind the code development.  So I’ve reconfigured the wiki, and updated the URL’s for all 200 released nodes.  Now I need to go through and add information about each one.  This will obviously take a bit of time…

Download Fugio 2.1.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.1.0 for macOS (OS X) (Mavericks 10.9+)

NEW

UPDATED

  • Updated Windows build to VS 2015
  • Lots of work on the wiki

Fugio 2.0.0 – Timeline

Happy Fugio Friday!

The first Fugio release of 2017 brings a new powerful timeline plugin for sequencing values, colours, grids, and signals over time.  The timeline was the whole reason Fugio exists in the first place, though it has taken me a while to get it ready for its public debut.  Despite this, there are a few caveats:

Caveat #1: I’ll be working on a new tutorial video to introduce the plugin in the next week or two, and I’m going to be adding to the wiki too

Caveat #2: I haven’t released the media timeline node yet as I’m still testing it

Caveat #3: I haven’t added the source to GitHub yet as it still needs quite a bit of a tidy, so there’s no timeline support on Linux yet

You’ll also notice I’ve bumped the version of Fugio up to 2.0.0.  As Fugio is more an incremental project that changes over time rather than having distinct versions, I’m going to increment the major version by one every year, the minor version for every release, and the point version for every hotfix.

Also, with the addition of the timeline nodes, Fugio now has over 200 nodes available.

NEW

  • Timeline plugin
  • Supports single pass rendering to OpenGL cubemap using geometry shader
  • ImageSaveNode takes a frame number
  • Added texture compare support in OpenGL
  • Added CubeMapRender node to OpenGL
  • OSC decoding of more types, including blobs

CHANGED

  • Updated FFMPEG on Windows to 3.2
  • Updated Lua on Windows to 5.3.3
  • API: moved node creation to context – plugins need rebuild

FIXED

  • Nodes rendering outside of the editor window (reported by @braedenf)
  • OSC decoding with multiple arguments wasn’t suggesting correct pin type (reported by C. Littleford)
  • PortAudio loading on macOS
  • Plugin loading issue on Windows (reported by A. Fundorin)
  • Handling of multibyte device name handling in PortAudio on Windows (reported by A. Fundorin)
  • OpenGL initialisation on Windows

Merry Christmas!

While we’re still wrapping the final presents at bigfug HQ, I wanted to wish you all a very Merry Christmas and thank you for your kind support over the 12 months.

It’s been a full and exciting year (albeit with a few weird bumps along the road (am still sad about Bowie!)) and I’m looking forward to working on some great projects and releasing some very exciting features for Fugio and Painting With Light in 2017.

Do keep your comments, suggestions, and bug reports coming in.  They’re invaluable to helping me make the software even better.

Now, where are the mince pies…