Fugio Friday: Snippets and Groups Video Tutorial

Happy Fugio Friday!

This week we have a new video tutorial that introduces the use of Snippets to store and reuse sets of nodes to build your ideas quickly, and Groups to layout your patches in a more ordered and understandable way.

Enjoy, and have a good weekend!

Happy Fugio Easter!

Happy Fugio Easter!

I made this exploding rabbit with Fugio.  It’s using the Stanford Bunny model (one of the classic 3D test models that have emerged over the years)  that is comprised of 69,451 triangles, which is being rendered and animated in real-time using OpenGL shaders.

There is a video tutorial that introduced 2D shaders in Fugio that I made last year, and am planning to record one about working with 3D in the next few weeks.

I’ve also experienced this in VR using Fugio’s Oculus Rift support.  It was great 🙂

Work is still progressing on the 3D model loader (as used to import the bunny model) though I was busy most of this week helping to install the FEAT (Future Emerging Art and Technology) exhibition in Dundee, which is open until the 17th of June.

Enjoy the rest of the weekend and see you next week!

Fugio Friday – 7th April 2017

Happy Fugio Friday!

This week I’ve continued development of the 3D model loading plugin, which is going well, though it’s not quite ready for public consumption yet, so there’s no new binary release this week.  There are a few updates – mainly small bug fixes – made to the code on GitHub.

I’ve also been working on some new Fugio based artworks, like this generative one:

This is an algorithm I came up with a while back that takes the pixels from the previous frame and moves them around depending on their relative values.  It starts by draws just three pixels (the brightest points of each colour) each frame and the rest (including all the smoke like patterns) develop out of the code.

If you’re interested in following my art, you can get email updates from signing up to the Alex May Arts Newsletter.

Next week I’m off to Dundee in Scotland for a few days so I’ll be reporting from there on Friday!

Have a great weekend.

Fugio Friday: Spanish translation

Happy Fugio Friday (delayed edition)!

This week we have the start of a Spanish translation for the Fugio editor supplied by J. Ruiz, and R. Kuster has been hard at work again updating his German translations for all of the released plugins.  Thank you both!

In other Fugio news, I’ve just received a copy of Intersecting Art and Technology in Practice that I wrote a chapter for about mass collaboration through software (including Fugio), and digital preservation in art, published by Routledge.

NEW

  • Fugio editor Spanish translation by J. Ruiz
  • Added locale command line parameter

UPDATED

  • German translation updated by @BigHoss
  • PortTime resolution is now set

FIXED

  • MIDI note off handling in VST3

Fugio Friday – German translation

Happy Fugio Friday!

This week I was showing my Fugio based virtual reality experience at Oxford’s Museum of the History of Science as part of British Science Week.

While we’ve shown it several times before, this was an updated version that used an Arduino and DC motor shield to blow different smells towards the person in VR, using the timeline to synchronise it to the visual experience!

You can read more about it, and see some photos, here.

This week we also have our first language translation thanks to R. Kuster. If Fugio detects it’s running on a German system, it should load the translations automatically.

Additionally you may notice some other languages are partially supported here and there, as I’ve now included the translation files for the Qt framework.

I’ll be writing a translator guide soon if you’re interested in helping translate Fugio into other languages in the future.  If you’re happy with doing pull requests on GitHub, you can get to it right now!

NEW

  • German translation (thanks RK!)

UPDATED

  • The install_fugio script for OS X now checks that XCode tools and Cask are installed

Fugio Friday – 17th March 2017

Happy Fugio Friday!

This week I’ve been trying to address the issues that some Mac users have had when trying to run Fugio, which stem from system incompatibilities when using third party libraries.

Thanks to people reporting issues and some very helpful testing by R. Kuster, I was able to finally fix the problem (hopefully).

The upshot is that I’m switching over to a Homebrew Cask distribution on Mac, rather than the GUI installer we’ve been using until now.

Download Fugio 2.7.0 for Windows (7, 8, 8.1, 10)

New Install/Update Instructions for Mac

The following instructions only apply to Mac, not to Windows or Linux.

If you have previously installed Fugio (not via Homebrew) then you should delete the /Applications/Fugio folder completely.

I have made a simple script that will install everything for you, which you can open by double-clicking on it.

It will install Homebrew, compiler tools, the third party libraries Fugio needs such as PortAudio and FFMPEG, and finally Fugio itself.

The first time you do this it may take some time, but subsequent updates will be as fast, if not faster than downloading the old updater.

NEW

  • Added LoggerNode
  • Some language translation should now be supported, such as standard entries in the file menu
  • Added Quaternion pin
  • Added support for Lua types to set their own data on output pins
  • New install_fugio script for Mac

UPDATED

  • OSC Encoder and OSC Join now accept lists of values and will generate OSC messages with multiple values in
  • Updated the build files quite a lot
  • Added new dependencies to the Homebrew script

FIXED

  • Firmata output pins > 7 now work (thanks J. Gutierrez!)

Fugio Friday: Oculus Rift support

Happy Fugio Friday!

Another week and another exciting new plugin: Oculus Rift virtual reality support!

I’m showing Sequence VR in Oxford next week, and while I haven’t quite got the 3D model loading plugin fully ready yet, the Oculus one was ready to go.

I promise to do some new video tutorials soon, especially regarding the 3D rendering side of things. Progress is being made on the animation side as you can see in this short video:

In the meantime, enjoy this release and have a great weekend!

Download Fugio 2.6.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.6.0 for macOS (OS X) (Mavericks 10.9+)

NEW

  • Oculus Rift support on Windows (no current support on Mac/Linux) – including example
  • Quaternion support to Lua (see Examples/LuaQt/Quaternions.fug) as suggested by MC
  • OpenCV flip node (flips images vertically)

UPDATED

  • More work on Firmata digital input pins

FIXED

  • Result of LuaMatrix4x4::IsIdentity() wasn’t being returned correctly
  • MatrixRotateNode was always setting its inputs to zero on load

Fugio Friday – ARToolKit

Happy Fugio Friday!

Today I’m heading to the airport to catch a plane to Cork to speak at MAKE 2017 Symposium about Art and Biology (tickets) including several projects that I’ve worked on using Fugio.

Fugio version 2.5.0 is available for download/update now featuring a new Augmented Reality plugin (utilising the ARToolKit5 library) that allows mixing live video and 3D computer generated graphics in real time.  There are a couple of examples for marker tracking and using the 3D camera.

Last week we had the first Fugio workshop with a fantastic group of intrepid participants.  We covered a lot of topics and it was a great experience for me to see first hand how people find their first experiences with Fugio.

Fugio workshop at Phoenix Brighton

Update your existing installation by running the MaintenanceTool in the Fugio application directory, or download the latest installer:

Download Fugio 2.5.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.5.0 for macOS (OS X) (Mavericks 10.9+)

NEW

  • ARToolKit plugin (suggested by MC)
  • Added dialog to Video Capture for more control over the resolution, frame rate, and format of the captured image
  • Ceil, Floor, and Round nodes added to Math plugin (suggested by WN)
  • Support for UYUY, 32S, and 32F images
  • DistanceTransform, ConvertTo, Add nodes in OpenCV

UPDATED

  • Linux build up to date (reported by BF)

FIXED

  • PortMidi could crash if there weren’t any devices when a MIDI Input node was added (reported by AS)
  • Stability fixes for TCP Send/Receive

Fugio Friday: OpenCV, dlib, and Video Capture

Happy Fugio Friday!

This week I’ve been preparing for the first Fugio workshop that’s taking place on Saturday at Phoenix Brighton.

The focus of the workshop is on interactivity so I’ve added THREE new plugins: OpenCV – which is a fantastic collection of image processing algorithms, dlib – a library of machine learning tools that I’ve used for a face tracking node, and the rather nice Video Capture cross platform library by roxlu.

There’s also fixes and improvements to the Firmata plugin, so working with Arduino should be quicker and easier.

Update your existing installation by running the MaintenanceTool in the Fugio application directory, or download the latest installer:

Download Fugio 2.4.0 for Windows (7, 8, 8.1, 10)

Download Fugio 2.4.0 for macOS (OS X) (Mavericks 10.9+)

NEW

  • OpenCV, dlib, and Video Capture plugins
  • Nodes: Background Subtraction, Cascade Classifier, Dilate, EqualizeHist, Erode, Find Contours, Grayscale, Image Convert, Image Homography, Image Threshold, InPaint, InRange, Moments, Face Features, Media Timeline
  • Examples: Video Capture, Colour Tracker, Face Detect Smile, and Media Timeline
  • YUV420P support
  • Rect/RectF support to ArrayPin

UPDATED

  • SerialInput/Output show status of connected device
  • Added formats and scaling to FFMPEG ImageConvertNode

FIXED

  • Firmata input pins weren’t working (reported by J. Gutierrez)
  • General Firmata clean-up
  • MediaProcessorNode wasn’t working
  • LuaImage wasn’t accessing input images properly
  • BGR, RGB, and YUV422 formats weren’t being handled correctly in FFMPEG ImageConvertNode

Fugio Friday: VST3 audio plugin support

Happy Fugio Friday!

This week I have a new VST plugin for you.  It loads the hundreds of available VST3 audio plugins (not VST2 ones, for now) for real-time audio processing.

It seems pretty stable but obviously I can’t test it with all the VST plugins that are available.  Let me know if you have any problems…

Update using the maintenance tool or download.

NEW

  • VST plugin
  • Added OpenGL TextureCloneNode
  • Added FlipFlopNode
  • Added new OpenGL snippets

UPDATED

  • Spout updated to 2.006
  • MIDI now plays duplicate notes

FIXED

  • MIDI Channel Input wasn’t creating the note-value pin properly