Fugio Friday: 16th February 2018

Happy Fugio Friday!

I made the mysterious image at the top of this post using Fugio to process some footage I shot when recently in Venice.  I’m currently working on a series of these “algorithmic photographs” for an upcoming exhibition (plus talks and workshops!) at Texas A&M university in a few weeks.  You can see the latest images on my Instagram feed.

This week we have an updated 3.0.0 development release for all platforms that has a few key changes:

  • NEW: Hovering your mouse cursor over nodes in the insert node dialog will show you their description (if they have one)
  • NEW: EasyShader2D supports multiple texture render targets
  • UPDATE: VariantPin now has tooltips for QPoint and QSize
  • UPDATE: OpenGL examples use EasyShader2D where possible
  • UPDATE: Implemented more portable OpenGL VAO support
  • FIXED: FilenamePin wasn’t saving default value paths correctly
  • FIXED: GetSize wasn’t setting its variant count properly
  • FIXED: Stepping through media using Media Processor, or streaming media should work much better now
  • FIXED: There were missing dependencies on the Raspberry Pi build (thanks Winfred!)

Have a good weekend!

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