It’s great to be back in Linz for Ars Electronica 2017. Have already caught up with many friends from around the world and seen some lovely works, though the event is so huge that there is still so much to be seen.
In preparation for the Mini Maker Faire in POSTCITY on Sunday I have got Fugio badges and stickers ready to give away, so if you’re at Ars Electronica, do stop by and see Fugio in action.
If you’re not able to make it to Linz but you still want a sticker/badge, I will be sending them out to all the lovely people who are supporting Fugio on Patreon (don’t forget to enter your shipping address!).
Work has been continuing on the updated OpenGL implementation and I’ve created a new, and much simpler way of using 2D shaders.
While Fugio aims to provide the most flexible access to the underlying technologies, this can sometimes result in having to use a lot of nodes, and this is very obvious when creating an OpenGL shader. The current wobbly kitten shader example looks like this:
That’s a lot of nodes! However, with the new Easy Shader 2D node that I’m working on, it now looks like this:
That’s eight less nodes, which means less clutter and the patch being easier to navigate. It also works on both desktop and Raspberry Pi. Additionally, you can still use the existing shader nodes if you need the extra power and control they give you.
The code for this is in GitHub now if you want to try it out but a binary release is a little while off while I continue work on the Raspberry Pi support.
We’ll be introducing Fugio to visitors and helping them make some patches with MIDI controllers, lights, sounds, and probably some bananas.
We’ll also be showing Fugio running on Raspberry Pi with the new OpenGL support in place, as can be seen running in this short video where Fugio is being synchronised between a Windows machine and a Raspberry Pi 3.
Hopefully we’ll have some badges to give away too!
The Mini Maker Faire will be at POSTCITY on Sunday, September 10, 2017, 10 AM-7 PM
For the past couple of weeks I’ve been working on refactoring the whole OpenGL plugin to better support Raspberry Pi.
The new release of the Raspberry Pi operating system called Raspbian Stretch has Qt 5.7 built in and comes with FFMPEG instead of libav. This is great news for Fugio as it’s much more in line with the libraries we’ve been using.
I’m busy building Fugio on my Raspberry Pi 3 (not cross compiling) as I type, although I wouldn’t recommend trying this yourself just yet as it needs some work to get it compiling.
With this latest update, I should be able to create a binary repository for installing Fugio onto Pi’s without compiling.
As ever, this is loads of work that will be available to everyone for free, so if you can, please consider supporting the project by donating just $1 a month via Patreon.
Also, check out the first look at my new projector blending tool that Fugio will support for multi-screen projections.
It was noted in the Fugio Users Group that there was no (easy) way to render an Interactive Shader Node (ISF) to a texture, which would be very handy for passing to Syphon and Spout.
This release has a new Render To Texture node and several fixes in the OpenGL and ISF plugins that make this possible.
There has also been a lot of work done on the new time synchronisation system but that’s not quite ready for release yet (the code is on GitHub if you want to check it out early).
As there is a new binary release, I’m pushing the launch of The Fugio Zone to next Friday, but if you want to get early access, you can get the login details right now by becoming a Fugio sponsor on Patreon! Just a little donation helps with all the costs of running an open source project, such as hosting, domain names, etc.
This week we have a new release, the twelfth this year: v2.12.0
This release features several new nodes, and some needed bug fixes to the media playback plugin, and many more updates and features.
One key feature is the ability to save a JPG or PNG screenshot of your patches, which you can then upload to the new website I’ve been building called The Fugio Zone that allows users of Fugio to share and discuss the patches they make.
If you want early access to the site, you can get the login details by becoming a Fugio sponsor on Patreon! Just a little donation helps with all the costs of running an open source project, such as hosting, domain names, etc.
It’s been a hot and busy past couple of weeks. Last week I didn’t even have time to do Fugio Friday as I was busy installing robots in a new art exhibition in QUAD Derby.
Since then I have started work on a new website for users of Fugio to upload and share their patches.
It’s called The Fugio Zone
As you can tell, it’s not quite ready for public use yet, and not being a web designer it’s going for a heavy minimal look! I will be inviting a few people to test it over the coming weeks, so if you’re interested in doing that then let me know.
This week work has continued on doing fun things with Raspberry Pi’s!
One key thing I need to be able to do is control patches remotely. While there are already plenty of options for sending and receiving pin data (see the updated Network plugin documentation), there is no possibility for using a text editor remotely while retaining syntax highlighting and error reporting, which are both very helpful when hacking shaders and scripts.
The dream being that I can have an editor on a laptop and remotely live code a shader on a Raspberry Pi.
So I’ve refactored the syntax highlighting and syntax error reporting system to facilitate sharing this information remotely. Next up is writing a couple of nodes for sending and receiving this information over a network.
This should even work over the internet, which opens up some interesting remote collaborative options!
You’ll also notice in the image at the top, I’ve updated the Text Editor to show errors by highlighting the line numbers in red, which is a lot clearer.
I also enabled sending keyboard events from one Fugio to another, which should also prove useful in the future.
Finally, I wanted to highlight this new patch by Winfred Nak that he posted up in the Fugio Users Group on Facebook. It’s a rather cool game show buzzer where the first button pressed will trigger off the music for that team. It’s a good application of logic nodes, which are really useful!
If one was so inclined, one could add a Firmata node and use an Arduino and real physical buttons as inputs…