Fugio Friday: Happy New Year 2018!

Hey, happy new year!

So I’ve been taking a little break from the Fugio Friday as I’m flat out working on the final run up to a new permanent art installation in London that is using… Fugio, of course!

I’m also working on some big changes for the first release of 2018:

For the first time in Fugio’s history, I’m doing some changes that will almost certainly break a few patches.  The main issue I’ve had is how Fugio deals differently with pins that have a single value (say a 2D Point), and a pin that has multiple values (like an array).  I want to simplify this interface, which will enable more succinct patches, faster processing, and easier Lua code.  The example screenshot here shows the Lua script processing an array of 2D points using the new interface.

As Fugio is able to work on more platforms, I’ve finally ventured into the world of automated builds.  I’m now running Jenkins to build Win32, Win64, macOS, Raspberry Pi, and now a Linux binary distribution:

These are all being build off the feature/cmake branch, which will become the default build method in 2018.

I’ve still got a little way to go before these releases will be ready for you to download, but I’m working on it!  Don’t forget you can support the ongoing work by signing up for my Fugio Patreon page!

That’s the news so far for 2018.  Hope it’s treating you well.

Have a great weekend.