New Fugio video tutorial covering OpenGL shader live coding, sharing OpenGL textures between many applications in real time using Spout (Windows) and Syphon (OS X), and rendering to texture for complex, multi-stage shader processing. Not expecting to get too much coding done this week as I’m off to Ars Electronica this week in Linz, Austria this week. Have fun with the update!
My video mapping software Painting With Light has been living on it’s own website since it launched. I’ve been planning to incorporate it onto the main bigfug.com website for a while now, and you may have noticed that this process is now underway.
By having all my software on one site I have less web admin to do and it provides a more consistent interface.
I’ve also been working on a new Painting With Light manual to replace the wiki and this is now available here. I’m still working on it but it contains all the information from the wiki (and more) and can even be downloaded in a PDF for offline reference.
Additionally, there is a new Painting With Light tutorial that uses Winamp, Spout, and Milkdrop to feed live audio visualisation graphics into PWL for video mapping.