Fugio Tutorial 8 – OpenGL live coding, Spout and Syphon

New Fugio video tutorial covering OpenGL shader live coding, sharing OpenGL textures between many applications in real time using Spout (Windows) and Syphon (OS X), and rendering to texture for complex, multi-stage shader processing. Not expecting to get too much coding done this week as I’m off to Ars Electronica this week in Linz, Austria this week. Have fun with the update!

Download Fugio 1.7.0 for Windows and OS X

Get the source code for compiling on Linux

NEW

  • Spout and Syphon plugins
  • Added live coding support to OpenGL shader compiler
  • Added trigger and buffer pins to Text Editor
  • Added Brew install/update script for OS X
  • Added LuaVector3D

UPDATED

  • Progress on building on Raspberry Pi 3, including cross compile

FIXED

  • Fixed some issues with MIDI Channel Input listening
  • Fixes some update issues in PinPrivate
  • Image Loader wasn’t always showing the thumbnail