Happy Fugio Friday!
This week we have a new video tutorial that introduces the use of Snippets to store and reuse sets of nodes to build your ideas quickly, and Groups to layout your patches in a more ordered and understandable way.
Enjoy, and have a good weekend!
On a very rainy night in Tel Aviv in December I was invited to be interviewed at TAMI, the Tel Aviv makerspace about Fugio, Freeframe, VJ’ing, Open Source, and it all fits into my art practise.
New Fugio video tutorial covering OpenGL shader live coding, sharing OpenGL textures between many applications in real time using Spout (Windows) and Syphon (OS X), and rendering to texture for complex, multi-stage shader processing. Not expecting to get too much coding done this week as I’m off to Ars Electronica this week in Linz, Austria this week. Have fun with the update!
Download Fugio 1.7.0 for Windows and OS X
Get the source code for compiling on Linux
- Spout and Syphon plugins
- Added live coding support to OpenGL shader compiler
- Added trigger and buffer pins to Text Editor
- Added Brew install/update script for OS X
- Added LuaVector3D
- Progress on building on Raspberry Pi 3, including cross compile
- Fixed some issues with MIDI Channel Input listening
- Fixes some update issues in PinPrivate
- Image Loader wasn’t always showing the thumbnail
This Fugio Friday we have two new plugins that provide MIDI input and output for integrating with musical instruments, MIDI controllers, and the huge range of MIDI enabled software and hardware.
Use the maintenance tool to update your existing installation, or download the updated installers.
- PortMidi plugin for cross-platform MIDI support on Windows/OS X/Linux
- MIDI plugin with a range of creating nodes for MIDI input, output, and processing
- Example: Core/Envelope
- Lots of new methods for qt.color()
- Added connected pin to TCPReceiveRaw
- Added reset pin to SLIPEncoder
- Added shift pin to FFT for sliding windows
- Added clear feature to log window – right-click or control-click to bring up the context menu (suggestion: @braedenf)
- Added –clear-settings command line argument that will remove all settings
- Settings colours is now undo-enabled
- Added more user feedback in TCPReceiveRaw
- EnvelopeNode uses paired pins
- NumberMonitorNode updates:
- Set default range to 0.0 – 1.0
- Changing the node name updates the dock widget name
- Added an update trigger rather than just hard-coding 25fps
- Setting auto rename to input pins
- PortAudio input wasn’t working so well after last week’s update
- Fixed crash when trying to copy groups (reporter: @braedenf)
- Fixed many grouping issues!
- Fixed Number Monitor rendering
- Smooth fixed
- SLIPEncoder wasn’t enabled
- TCPSendRaw wasn’t working
- Fixed crash on exit due to network manager
- The recent files menu was displaying placeholder entries
This tutorial introduces Lua scripting for making your own custom nodes within Fugio. From simple data processing to complex logic, Lua is an easy to learn language (that’s also widely used in commercial game development because of its speed) and many other software packages.
You need Fugio 1.3 or later to have Lua support.
Happy #FugioFriday! Bit late today because I was up late watching the UK EU referendum results come in. Personally I’m very disappointed with the result but regardless of the outcome, we have to continue to work together across the planet and create many wonderful, inspiring things!
In the spirit of sharing and cooperation, I have TWO new plugins for you today! There’s a network one, for sending data between computers, and an Open Sound Control (OSC) one so you can start linking Fugio up with other software and hardware.
If you’ve already installed Fugio, choose “Check for updates…” in the help menu, else download the latest version from http://www.bigfug.com/software/fugio
In this tutorial video I show you how to connect the mobile app TouchOSC (Android and iOS) to Fugio so you can add a very cool touch screen interface to your patches.
Please like and share the video!
I’m off to Vienna on Sunday for a few days work but will catch up with you next week.
Have a good weekend…
In this third tutorial we look at generating some more advanced sound synthesis using filtering and mixing more than one signal generator together to create new sounds.
In this tutorial we’ll start to explore audio output using a simple signal generator.
We cover controlling different types of pins, and using number range mapping to scale the value of numerical pins.
Also, check out the Patreon page I made for Fugio if you’d like to help support the project.
In this video I introduce my new creative software project called Fugio and explain how it can get anyone using technology without writing code, while offering a powerful and sustainable framework for digital art projects.