Happy Fugio Friday!
OK, so last week I managed to miss an update as I was in Amsterdam helping out with an exhibition, catching up with friends, and enjoying some fine raw herring. Apologies if you were missing your Fugio news!
This week has also been busy though, inspired by some discussions on the Fugio Users Group, I started implementing a new plugin for supporting Interactive Shader Format, which is a way of simplifying the use of OpenGL shaders, so rather than having several nodes for compiling shader code and setting up the required geometry, ISF takes care of all this in one simple node.
What is simplified for the user usually means more complexity for the developer so the plugin isn’t ready for a binary release, as it doesn’t support all the features of ISF yet, but if you’re compiling Fugio from source, you can get the code now on the ISF feature branch.
Next week I’m in Birmingham mainly filling out application forms for various open calls.
Have a good weekend!