Happy Fugio Easter!

Happy Fugio Easter!

I made this exploding rabbit with Fugio.  It’s using the Stanford Bunny model (one of the classic 3D test models that have emerged over the years)  that is comprised of 69,451 triangles, which is being rendered and animated in real-time using OpenGL shaders.

There is a video tutorial that introduced 2D shaders in Fugio that I made last year, and am planning to record one about working with 3D in the next few weeks.

I’ve also experienced this in VR using Fugio’s Oculus Rift support.  It was great 🙂

Work is still progressing on the 3D model loader (as used to import the bunny model) though I was busy most of this week helping to install the FEAT (Future Emerging Art and Technology) exhibition in Dundee, which is open until the 17th of June.

Enjoy the rest of the weekend and see you next week!

Fugio Update – Oculus Rift Support

Oculus Rift support in Fugio

I’ve been somewhat busy installing new work, doing a video mapping performance in France, and doing talks, but development has continued apace on Fugio.  Most recently I’ve just added Oculus Rift virtual reality support, which means its very easy to update an existing patch into an Oculus enabled one by the addition of one extra node.

I used Fugio to animate this exploding Stanford Bunny as a test for the 3D model loading and OpenGL shader code:

I’ve been adding some basic audio analysis nodes, so now there’s a FFT (Fast Fourier Transform) and an initial power spectrum node (works, but needs cleaning up):

Fugio Audio Analysis

There’s now a node for loading Whole Genome Sequencing data for an upcoming artwork that I’m currently working on.

Not to mention lots of basic work on logic operations and maths.  Lots of documentation to do now…

Also exhibited my humanoid robot HARR1 at NESTA’s FutureFest and Ravensbourne.  Sometimes HARR1 makes a portrait of me:

Alex May portrait by HARR1

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