Happy Fugio Friday!
This week work has continued on doing fun things with Raspberry Pi’s!
One key thing I need to be able to do is control patches remotely. While there are already plenty of options for sending and receiving pin data (see the updated Network plugin documentation), there is no possibility for using a text editor remotely while retaining syntax highlighting and error reporting, which are both very helpful when hacking shaders and scripts.
The dream being that I can have an editor on a laptop and remotely live code a shader on a Raspberry Pi.
So I’ve refactored the syntax highlighting and syntax error reporting system to facilitate sharing this information remotely. Next up is writing a couple of nodes for sending and receiving this information over a network.
This should even work over the internet, which opens up some interesting remote collaborative options!
You’ll also notice in the image at the top, I’ve updated the Text Editor to show errors by highlighting the line numbers in red, which is a lot clearer.
I also enabled sending keyboard events from one Fugio to another, which should also prove useful in the future.
All the code changes are available in the GitHub repository.
I’ve cleaned up and organised the Core plugin documentation. Still much to do, though I’m slowly working my way through it.
Finally, I wanted to highlight this new patch by Winfred Nak that he posted up in the Fugio Users Group on Facebook. It’s a rather cool game show buzzer where the first button pressed will trigger off the music for that team. It’s a good application of logic nodes, which are really useful!
If one was so inclined, one could add a Firmata node and use an Arduino and real physical buttons as inputs…
Next week I’ll be setting up our robots as part of a new exhibition called Our Friends Electric at QUAD Derby. The launch event is on Friday and I’ll be speaking at an event there on Saturday. Come along and say hello!
Have a great weekend…