Happy Fugio Friday!
And I am happy to show off the excellent new Fugio logo that was kindly created by designer Eleanor Hyland-Stanbrook. Thank you, Eleanor! As we speak it is being made into laptop stickers and pin badges that will be available at the upcoming Ars Electronica Mini Maker Faire.
If you’re not able to make it to Linz but you still want a sticker/badge, I will be sending them out to all the lovely people who are supporting Fugio on Patreon (don’t forget to enter your shipping address!).
Work has been continuing on the updated OpenGL implementation and I’ve created a new, and much simpler way of using 2D shaders.
While Fugio aims to provide the most flexible access to the underlying technologies, this can sometimes result in having to use a lot of nodes, and this is very obvious when creating an OpenGL shader. The current wobbly kitten shader example looks like this:
That’s a lot of nodes! However, with the new Easy Shader 2D node that I’m working on, it now looks like this:
That’s eight less nodes, which means less clutter and the patch being easier to navigate. It also works on both desktop and Raspberry Pi. Additionally, you can still use the existing shader nodes if you need the extra power and control they give you.
The code for this is in GitHub now if you want to try it out but a binary release is a little while off while I continue work on the Raspberry Pi support.
Have a great weekend!