Happy Fugio Easter!

Happy Fugio Easter!

I made this exploding rabbit with Fugio.  It’s using the Stanford Bunny model (one of the classic 3D test models that have emerged over the years)  that is comprised of 69,451 triangles, which is being rendered and animated in real-time using OpenGL shaders.

There is a video tutorial that introduced 2D shaders in Fugio that I made last year, and am planning to record one about working with 3D in the next few weeks.

I’ve also experienced this in VR using Fugio’s Oculus Rift support.  It was great 🙂

Work is still progressing on the 3D model loader (as used to import the bunny model) though I was busy most of this week helping to install the FEAT (Future Emerging Art and Technology) exhibition in Dundee, which is open until the 17th of June.

Enjoy the rest of the weekend and see you next week!

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