Fugio Friday – 7th October 2016

Happy Fugio Friday!

This week I’ve been in Los Angeles and Irvine.  The opening of the Embodied Encounters exhibition went really well, with Shadows of Light (my interactive, Fugio based installation) having lots of attention.

The exhibition is open until January 21st, 2017 at the Beall Center for Art and Technology.

Alex May with exhibition curators Simon Penny (left) and David Familian (center)
Alex May (right) with exhibition curators Simon Penny (left) and David Familian (center)

I gave a talk about Fugio and my art practise to students at USC Cinematic Arts:

And another talk to students at UCLA:

I’m back in England next week, teaching my new Digital Media Arts MA students at the University of Brighton, and giving another talk at the Lewes Light conference.

Fugio Friday – 30th September 2016

Happy Fugio Friday!

This week I’m in Irvine, California installing of my Fugio based artwork “Shadows of Light” at the Beall Center for Art + Technology.  The exhibition “Embodied Encounters” is open from October 1st 2016 to January 21st 2017 and features work by seven international contemporary artists.

There is an opening reception on Saturday, October 1st, 2-5pm – I’ll be there!

As I’ve been busy doing that, and the V&A show last weekend, there is no binary release this week, but there are some goodies to be had in the source code, if you’re compiling along at home:

  • NEW Kinect plugin (Kinect version 1 for Microsoft Windows only)
  • NEW MatrixInverse and MatrixOrthographic nodes
  • UPDATED Serial Port device configuration with many more options
  • FIXED rendering to OpenGL depth buffers
  • FIXED missing GL_INT_SAMPLER_2D support from ShaderCompiler
  • FIXED OpenGL command line option to make windows full screen

I’m not expecting to do a Fugio Friday next week as I’m taking a sort of holiday after the show opens, but I’ll be around to answer questions and such.