Painting With Light 1.5.1160 BETA

Painting-With-Light-1.5.1160

Following feedback from the Toy Hack Digital Metropolis workshop over the weekend, I’ve addressed a few requests and bugs:

  • NEW: Supports animated GIF’s!
  • FIX: Fixed video output bugs
  • FIX: Line Width wasn’t being enabled correctly
  • FIX: Issues where shape handles were difficult to grab have been fixed
  • FIX: Sometimes textures would appear in 3×3 mapping

Download Painting With Light 1.5.1160 for Windows

Download Painting With Light 1.5.1160 for OSX

If you have any suggestions, comments, or bug reports, either send them directly to me via the Contact Page or post them on the Facebook Page.

Painting With Light 1.5.1145 BETA

PaintingWithLight.2015-09-16.10-27-41

What’s new in this version:

  • NEW: border_red.mp4 loop!
  • CHANGE: Sequencer always jumps to another clip on random (never loops)
  • CHANGE: Layer blending only occurs when there is some data in the new layer
  • CHANGE: New Image asks for confirmation if changes not saved
  • FIX: Slow video playback when using more than four textures
  • FIX: New Picture/Load wasn’t properly clearing Sequencer textures
  • FIX: Various minor Sequencer fixes

Download Painting With Light 1.5.1145 for Windows

Download Painting With Light 1.5.1145 for OSX

If you have any suggestions, comments, or bug reports, either send them directly to me via the Contact Page or post them on the Facebook Page.

Painting With Light 1.5.1128 BETA

Painting-With-Light-1.5.1128-OSX

What’s new in this version:

  • NEW: OSX version now up to date with all 1.5 beta changes
  • CHANGE: Layer blending is now compatible with OpenGL 2.1 (was 3.0 in 1.5.1110)
  • FIX: Textures don’t show fringing at edges now
  • FIX: Fixed recent mapping issues on all line tools
  • FIX: Fixed a crash in 1.5 when some videos looped
  • FIX: Fixed a crash on exit

Download Painting With Light 1.5.1128 for Windows

Download Painting With Light 1.5.1128 for OSX

If you have any suggestions, comments, or bug reports, either send them directly to me via the Contact Page or post them on the Facebook Page.

ICtpw xGs

Painting With Light 1.5.1110 BETA – AUDIO!!!

Painting-With-Light-Audio-Plugin

The second 1.5 beta is now available for testing.  Only for Windows at the moment as I’ve just moved house and I forgot where I put the power lead for the Mac monitor…

This update features some very exciting new features and improvements to the editing environment:

  • NEW: Audio playback!
  • NEW: Layer mask editor!
  • NEW: Reworked layer blending with 24 new modes!
  • NEW: Drag textures and brushes onto shapes in the work area
  • NEW: Duplicate selected shape by pressing Ctrl+D
  • NEW: Delete selected shape by pressing Delete
  • NEW: Switch to and from edit mode by pressing Space
  • CHANGE: Spout 2.004
  • FIX: Fixed several media loading bugs

Download Painting With Light 1.5.1110 for Windows

If you have any suggestions, comments, or bug reports, either send them directly to me via the Contact Page or post them on the Facebook Page.

Painting With Light 1.5 BETA

PaintingWithLight-1.5

A new beta version is available for testing that features the following major changes:

  • A brand new plugin that does texture sequencing
  • Compiled under, and tested with Windows 10

Download

Painting With Light 1.5.1000 BETA for Windows

Painting With Light 1.5.1000 BETA for OSX

As this is a beta, I haven’t written up the Sequencer plugin just yet, but here’s some basic instructions.

The sequencer automates switching between textures.  This can be done manually (by double-clicking on column headers and individual textures) or automated based on time duration or number of times the texture has been played.

  1. Open the plugin window via the Windows Menu -> Sequencer
  2. Click on Texture: Add to add a new texture
  3. Click on Column: Add to add a new column
  4. Drag textures from the Textures window to the rows and columns of the sequencer
  5. Select a sequencer texture by clicking on the header where it says ‘Tex 1’, ‘Tex 2’, etc…
  6. Draw with the normal drawing tools

Rewind Action

When a texture is activated, you can have it:

  • Just play normally, as though you’d selected it manually
  • Rewind to the beginning, if it isn’t currently being used on any other shape
  • Always rewind it

Exit Action

When a texture has finished playing (reaching either its set duration or play count) you can have it do the following actions:

  • Nothing
  • Clear – removes the current texture
  • Jump to next – advances the current texture to the next column (or wraps around to the first column)
  • Jump to previous – moves the current texture to the previous column (or wraps around to the last column)
  • Jump to random – jumps to a random column
  • Jump to column – jumps to a specific column (use the drop-down underneath the action to choose the column)

There are also options for controlling all the rows at the same time.  The ‘All to …’ actions do the same actions as above but for all textures.

Other Controls

  • Double-click on the column header to change all the textures to that column
  • Double-click on a texture to activate it
  • Select one or more cell with the mouse and change the duration and/or play count
  • If you set the duration to 4.5 (for instance) the selected textures will play for 4.5 seconds and then perform the action.
  • If you set the play count to 0 (zero) the texture will loop infinitely.  If you set it to 1 it will play once and then perform the action.
  • Select one or more cells and click on the Clear button to remove those textures