#include <connectionmanager.h>
Public Slots | |
ConnectionId | doConnect (ObjectId pListenerId) |
void | doDisconnect (ConnectionId pConnectionId) |
void | logon (ConnectionId pConnectionId, ObjectId pPlayerId) |
void | logoff (ConnectionId pConnectionId) |
Public Member Functions | |
ConnectionId | fromPlayer (ObjectId pPlayerId) |
Connection * | connection (ConnectionId pConnectionId) |
const ConnectionNodeMap & | connectionList (void) const |
void | closeListener (ListenerSocket *pLS) |
void | processClosedSockets (void) |
Static Public Member Functions | |
static ConnectionManager * | instance (void) |
void ConnectionManager::closeListener | ( | ListenerSocket * | pLS | ) |
Connection * ConnectionManager::connection | ( | ConnectionId | pConnectionId | ) |
const ConnectionNodeMap& ConnectionManager::connectionList | ( | void | ) | const [inline] |
ConnectionId ConnectionManager::doConnect | ( | ObjectId | pListenerId | ) | [slot] |
void ConnectionManager::doDisconnect | ( | ConnectionId | pConnectionId | ) | [slot] |
ConnectionId ConnectionManager::fromPlayer | ( | ObjectId | pPlayerId | ) |
ConnectionManager * ConnectionManager::instance | ( | void | ) | [static] |
void ConnectionManager::logoff | ( | ConnectionId | pConnectionId | ) | [slot] |
void ConnectionManager::logon | ( | ConnectionId | pConnectionId, |
ObjectId | pPlayerId | ||
) | [slot] |
void ConnectionManager::processClosedSockets | ( | void | ) |