notes from the bigfug

notes from the bigfug

programming light and other strange tales

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Posts tagged lua

PatchBox and Twitter (weird features)

It’s an increasingly frequent situation where, having just added some new feature to PatchBox (in this case vector text rendering), it becomes plugged in to a wide range of existing functionality that opens up such a huge amount of possibilities I have to go and sit in a dark room for about an hour.
Well, not [...]

Out Of White (projective remix)

While playing around with PatchBox’s projective texturing features (and listening to Radiohead) I caught this bit of video. It’s using the same model that we created for the "Out Of While" show we did at the GV Art gallery in London at the beginning of 2009 but this time projected onto a sphere, all in [...]

PatchBox r249

Lots of work done on PatchBox over the past couple of weeks, and I was finally able to test it out with a TripleHead2Go, which worked seamlessly outputting to three projectors at 1024×768 at 50 FPS.

Re-wrote the task scheduler to be more extensible.  This has enabled a ‘job’ to be wrapped in a (sub)classed object [...]

PatchBox 2008-07-08

Quadratura is doing visuals for a record launch this Thursday that has required a few new features in PatchBox.
It’s been on my mind for a long time that the LUA interface was pretty messy – more a proof of concept than anything.  So yesterday I re-wrote the whole thing.  I’d already added a large [...]

Final Cut – first time out for PatchBox v2

So last night I slung the bags of gear over my shoulders and headed down to the Komedia to do visuals for Final Cut.
There’s nothing quite like jumping in to a new event, in a new
venue, with a software program that’s never been tested publicly
before, and doing an hour of completely improvised visuals in front [...]

PatchBox r161

Yesterday was a good coding day. Rested and replete from some serious mince pie and hot chestnut ingestion the day before, I sat down and added LUA support.
For years the plan was to have the entire internal system of PB available for scripting. Previously I’ve messed about with various approaches but have settled [...]

More PatchBox musings

Finally got around to adding a few new features into PatchBox that I’m planning to utilise for the upcoming Belle Atmos gig on Wednesday:
- Ability to lock screens so they can’t be edited (useful when you’re dealing with more than about 10!)- Fixed Z sorting so screens can be moved in front and behind others- [...]

Latest PatchBox developments

Added a couple of new features to PatchBox this evening.  It now supports grouping of virtual screens, and masking layers.
In the image – which is an actual screen grab - you can see the four screens in the top right have been grouped and an image applied across them.  On the bottom row, going from left to right:
- [...]