Adding FreeType2 support to PatchBox
It’s well overdue, but am finally getting around to adding font support to PatchBox. Rather than using bitmap based fonts, I thought it would be fun to use the font outlines and create proper 3D models. Here’s how it went:
Having extracted the glyph outline using FreeType2, let’s draw it with GL_LINES… ah…
GL_LINE_STRIP isn’t correct either…
Ah, [...]