notes from the bigfug

notes from the bigfug

programming light and other strange tales

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Posts tagged GLU

Adding FreeType2 support to PatchBox

It’s well overdue, but am finally getting around to adding font support to PatchBox.  Rather than using bitmap based fonts, I thought it would be fun to use the font outlines and create proper 3D models.  Here’s how it went:
 
Having extracted the glyph outline using FreeType2, let’s draw it with GL_LINES… ah…

GL_LINE_STRIP isn’t correct either…

Ah, [...]

Statues Alive: Boy & Dolphin Diorama

While generally my focus is on projections, there are certain challenges with the Statues Alive project that have spilled over into adding physical modifications to the sculpture space.
The primary challenge is that most of the statues we are projecting on are made of dark material that certainly doesn’t make for an ideal surface.
Early on we [...]

PatchBox r161

Yesterday was a good coding day. Rested and replete from some serious mince pie and hot chestnut ingestion the day before, I sat down and added LUA support.
For years the plan was to have the entire internal system of PB available for scripting. Previously I’ve messed about with various approaches but have settled [...]

Gig Report – A Club Called Spud – 9th May 2007

I was a bit late getting to the gig last night.  The taxi I ordered never showed so was standing outside with four bags packed with laptops, projectors, cables, and blu-tac looking a bit flummoxed.  Shan’t be using that taxi company again!  Finally waved down a cab and, after a short journey, arrived and tumbled out of [...]