Adding FreeType2 support to PatchBox
It?s well overdue, but am finally getting around to adding font support to PatchBox. Rather than using bitmap based fonts, I thought it would be fun to use the font outlines and create proper 3D models. Here?s how it went:
Having extracted the glyph outline using FreeType2, let?s draw it with GL_LINES? ah?
GL_LINE_STRIP isn?t correct either?
Ah, [...]