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	<title>notes from the bigfug &#187; freeframe</title>
	<atom:link href="http://www.bigfug.com/tag/freeframe/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bigfug.com</link>
	<description>programming light and other strange tales</description>
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		<title>Twitter Updates for 2009-07-19</title>
		<link>http://www.bigfug.com/2009/07/19/twitter-updates-for-2009-07-19/</link>
		<comments>http://www.bigfug.com/2009/07/19/twitter-updates-for-2009-07-19/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 11:21:00 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[twitter]]></category>
		<category><![CDATA[Belle Atmos]]></category>
		<category><![CDATA[camera calibration]]></category>
		<category><![CDATA[ebgs]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[freeframe]]></category>
		<category><![CDATA[lewes]]></category>
		<category><![CDATA[math]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/2009/07/19/twitter-updates-for-2009-07-19/</guid>
		<description><![CDATA[
Long day battling with matrices. Dull and little progress! #
Searching for camera calibration info over coffee this morning, may have a lead on the problem. Off to work to try it out (fingers crossed) #
Meeting about an egg, in Groucho&#8217;s, postponed due to problem in Shanghai. #
Going to try to have a non-programming day and [...]]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Long day battling with matrices. Dull and little progress! <a href="http://twitter.com/bigfug/statuses/2616999830">#</a></li>
<li>Searching for camera calibration info over coffee this morning, may have a lead on the problem. Off to work to try it out (fingers crossed) <a href="http://twitter.com/bigfug/statuses/2629113757">#</a></li>
<li>Meeting about an egg, in Groucho&#8217;s, postponed due to problem in Shanghai. <a href="http://twitter.com/bigfug/statuses/2649035508">#</a></li>
<li>Going to try to have a non-programming day and attend to other work matters. Not easy with an N-point perspective solution almost complete! <a href="http://twitter.com/bigfug/statuses/2666011884">#</a></li>
<li>@<a href="http://twitter.com/awhillas">awhillas</a> Thought Watchmen could&#8217;ve been twice as long with more of the original story in. Fantastic visual realisation (apart from Veidt) <a href="http://twitter.com/awhillas/statuses/2658964642">in reply to awhillas</a> <a href="http://twitter.com/bigfug/statuses/2666406960">#</a></li>
<li>@<a href="http://twitter.com/nlomioni">nlomioni</a> Searching the web for nucleotide pr0n again? <a href="http://twitter.com/nlomioni/statuses/2669899485">in reply to nlomioni</a> <a href="http://twitter.com/bigfug/statuses/2670110285">#</a></li>
<li>If you&#8217;ve yet to treat yourself to the sonic delights of &#8216;Eye Bent Grape Spasm&#8217;, the official web site is back, enjoy: <a rel="nofollow" href="http://bit.ly/NJebl">http://bit.ly/NJebl</a> <a href="http://twitter.com/bigfug/statuses/2672536312">#</a></li>
<li>Fine evening at the #<a href="http://search.twitter.com/search?q=%23lewes">lewes</a> arms: death-defying tales, conversations of high-wire work and art. Return to pile of nine old hard-drives on bed <a href="http://twitter.com/bigfug/statuses/2678465675">#</a></li>
<li>Following the issue of the #<a href="http://search.twitter.com/search?q=%23Lewes">Lewes</a> Pound, higher denomination notes are coming, including a ?21 note. This town is weird. <a rel="nofollow" href="http://bit.ly/KQ4Mv">http://bit.ly/KQ4Mv</a> <a href="http://twitter.com/bigfug/statuses/2685498724">#</a></li>
<li>Listening to the #<a href="http://search.twitter.com/search?q=%23belleatmos">belleatmos</a> set for our #<a href="http://search.twitter.com/search?q=%23London">London</a> gig next Friday to work out the rough visuals framework &#8211; tasty musical manoeuvres! <a href="http://twitter.com/bigfug/statuses/2685921799">#</a></li>
<li>Eternal Moonwalk &#8211; Strangely hypnotic tribute to Michael Jackson. <a rel="nofollow" href="http://bit.ly/e75w0">http://bit.ly/e75w0</a> <a href="http://twitter.com/bigfug/statuses/2685983621">#</a></li>
<li>@<a href="http://twitter.com/vjmorph">vjmorph</a> fugScope already does colour, no?  Have added a line thickness parameter&#8230; <a rel="nofollow" href="http://bit.ly/4uHqFZ">http://bit.ly/4uHqFZ</a> <a href="http://twitter.com/vjmorph/statuses/2575238813">in reply to vjmorph</a> <a href="http://twitter.com/bigfug/statuses/2686447049">#</a></li>
</ul>
<p class="aktt_credit">Powered by <a href="http://alexking.org/projects/wordpress">Twitter Tools</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twitter Updates for 2009-07-05</title>
		<link>http://www.bigfug.com/2009/07/05/twitter-updates-for-2009-07-05/</link>
		<comments>http://www.bigfug.com/2009/07/05/twitter-updates-for-2009-07-05/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 11:21:00 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[twitter]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[freeframe]]></category>
		<category><![CDATA[ladbroke grove]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[PatchBox]]></category>
		<category><![CDATA[vbites]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/2009/07/05/twitter-updates-for-2009-07-05/</guid>
		<description><![CDATA[
Had a marvelous, albeit rather hot, time last night watching short films in London. Alison, Brett, Dan, Ivano, Walter, you talented lot! #
After Spanish pastries and coffee with Martin and Niamh, walked from Ladbroke Grove to Victoria Station. Got caught up in Hare Krishna march #
Dropped PortMidi support in PatchBox &#8211; polling for events is [...]]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Had a marvelous, albeit rather hot, time last night watching short films in London. Alison, Brett, Dan, Ivano, Walter, you talented lot! <a href="http://twitter.com/bigfug/statuses/2370740207">#</a></li>
<li>After Spanish pastries and coffee with Martin and Niamh, walked from Ladbroke Grove to Victoria Station. Got caught up in Hare Krishna march <a href="http://twitter.com/bigfug/statuses/2370758867">#</a></li>
<li>Dropped PortMidi support in PatchBox &#8211; polling for events is not acceptable &#8211; switched to WinMM direct&#8230; <a href="http://twitter.com/bigfug/statuses/2386519898">#</a></li>
<li>Spraying myself in the face with a plant sprayer in a desperate attempt to keep cool&#8230; <a href="http://twitter.com/bigfug/statuses/2388345720">#</a></li>
<li>Stuck FreeFrame 1.5 (OpenGL shader based) support into PatchBox, for a giggle. Doesn&#8217;t seem to be many available, however&#8230; <a href="http://twitter.com/bigfug/statuses/2393083120">#</a></li>
<li>Off to the caf? to install the last bits of equipment. May go for a paddle later &#8211; too hot for rigging <a href="http://twitter.com/bigfug/statuses/2401838800">#</a></li>
<li>11pm finish! Insane day of climbing ladders, editing XML in a 54 degree C attic, fending off mayfly&#8217;s, etc. Super tired! <a href="http://twitter.com/bigfug/statuses/2410547320">#</a></li>
<li>Sun, set already! Too hot, bothered and projection experiments to run&#8230; <a href="http://twitter.com/bigfug/statuses/2424644434">#</a></li>
<li>Six more vegetable models from Dan (thanks Dan!) and the cafe installation is replete. Final day of on-site testing tomorrow, yay! <a href="http://twitter.com/bigfug/statuses/2426386615">#</a></li>
</ul>
<p class="aktt_credit">Powered by <a href="http://alexking.org/projects/wordpress">Twitter Tools</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twitter Updates for 2009-06-28</title>
		<link>http://www.bigfug.com/2009/06/28/twitter-updates-for-2009-06-28/</link>
		<comments>http://www.bigfug.com/2009/06/28/twitter-updates-for-2009-06-28/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 11:21:00 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[twitter]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[freeframe]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[PatchBox]]></category>
		<category><![CDATA[quadratura]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/2009/06/28/twitter-updates-for-2009-06-28/</guid>
		<description><![CDATA[
(Hopefully) disengaged Twitter from Facebook &#8211; seems I was freaking out the majority of my friends with my endless techno-babble&#8230; #
@alpaykasal Hah, good, not just me then    Will check out seesmic, thanks for the heads-up&#8230; in reply to alpaykasal #
@OnStageLighting So easy to miss twitter replies, apologies!  Had to build my [...]]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>(Hopefully) disengaged Twitter from Facebook &#8211; seems I was freaking out the majority of my friends with my endless techno-babble&#8230; <a href="http://twitter.com/bigfug/statuses/2323477583">#</a></li>
<li>@<a href="http://twitter.com/alpaykasal">alpaykasal</a> Hah, good, not just me then <img src='http://www.bigfug.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Will check out seesmic, thanks for the heads-up&#8230; <a href="http://twitter.com/alpaykasal/statuses/2323976991">in reply to alpaykasal</a> <a href="http://twitter.com/bigfug/statuses/2324527839">#</a></li>
<li>@<a href="http://twitter.com/OnStageLighting">OnStageLighting</a> So easy to miss twitter replies, apologies!  Had to build my own normals from the geometry but meant I could add smoothing <a href="http://twitter.com/OnStageLighting/statuses/1992511617">in reply to OnStageLighting</a> <a href="http://twitter.com/bigfug/statuses/2324540864">#</a></li>
<li>Latest press release is almost ready to go out the door, yay <a href="http://twitter.com/bigfug/statuses/2324644252">#</a></li>
<li>Rendering a web page to an image &#8211; <a rel="nofollow" href="http://bit.ly/INh67">http://bit.ly/INh67</a> &#8211; could use that in PatchBox to wrap the web onto animated geometry = brain melt <a href="http://twitter.com/bigfug/statuses/2324659457">#</a></li>
<li>Finished sending out proposals, and the initial work on the new Quadratura wiki, now time to do the final hardware checks on the caf? server <a href="http://twitter.com/bigfug/statuses/2325555483">#</a></li>
<li>Trying to convert fugBlender to a VirtualDub plugin, not so nice&#8230; <a href="http://twitter.com/bigfug/statuses/2328240938">#</a></li>
<li>@<a href="http://twitter.com/vj_anomolee">vj_anomolee</a> Just checked out a few of your iSensorii vids &#8211; strange and wonderful <img src='http://www.bigfug.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <a href="http://twitter.com/vj_anomolee/statuses/2329207782">in reply to vj_anomolee</a> <a href="http://twitter.com/bigfug/statuses/2329336940">#</a></li>
<li>@<a href="http://twitter.com/awhillas">awhillas</a> Poor Apache, you ask too much&#8230; <img src='http://www.bigfug.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <a href="http://twitter.com/awhillas/statuses/2333823261">in reply to awhillas</a> <a href="http://twitter.com/bigfug/statuses/2334216195">#</a></li>
<li>@<a href="http://twitter.com/awhillas">awhillas</a> Also, did you check out <a rel="nofollow" href="http://cutycapt.sourceforge.net/">http://cutycapt.sourceforge.net/</a> ? <a href="http://twitter.com/awhillas/statuses/2333823261">in reply to awhillas</a> <a href="http://twitter.com/bigfug/statuses/2334465021">#</a></li>
<li>MJ, to quote HST, &#8220;Too weird to live, too rare to die&#8221;, perhaps for the best&#8230; <a href="http://twitter.com/bigfug/statuses/2334524436">#</a></li>
<li>The Lieutenants Mistress&#8217; latest EP is released for free download: <a rel="nofollow" href="http://bit.ly/eNHkp">http://bit.ly/eNHkp</a> &#8211; oh yeah, proud of them boys! Lewes gig tonight! <a href="http://twitter.com/bigfug/statuses/2341626361">#</a></li>
<li>Good &#8220;Friday Cartoons&#8221; &#8211; <a rel="nofollow" href="http://picturesforsadchildren.com/">http://picturesforsadchildren.com/</a> <a href="http://twitter.com/bigfug/statuses/2343267263">#</a></li>
</ul>
<p class="aktt_credit">Powered by <a href="http://alexking.org/projects/wordpress">Twitter Tools</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FrameRunner 1.1 &#8211; After Effects FreeFrame Host &#8211; Now on CS3</title>
		<link>http://www.bigfug.com/2008/09/16/framerunner-11-after-effects-freeframe-host-now-on-cs3/</link>
		<comments>http://www.bigfug.com/2008/09/16/framerunner-11-after-effects-freeframe-host-now-on-cs3/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 15:48:06 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[framerunner]]></category>
		<category><![CDATA[freeframe]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/?p=67</guid>
		<description><![CDATA[FrameRunner in action with After Effects CS3
I&#8217;ve only just got around to testing FrameRunner in After Effects CS3!
It works fine but thought I might clear things up a little, optimise the code, and add in a requested feature: super sampling.
Some FreeFrame plugins can be a bit blocky, so the super sampling feature scales up the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_68" class="wp-caption alignleft" style="width: 310px"><a href="http://www.bigfug.com/wp-content/uploads/2008/09/2008-09-16.jpg"><img class="size-medium wp-image-68" title="FrameRunner in action with After Effects CS3" src="http://www.bigfug.com/wp-content/uploads/2008/09/2008-09-16-300x240.jpg" alt="FrameRunner in action with After Effects CS3" width="300" height="240" /></a><p class="wp-caption-text">FrameRunner in action with After Effects CS3</p></div>
<p>I&#8217;ve only just got around to testing FrameRunner in After Effects CS3!</p>
<p>It works fine but thought I might clear things up a little, optimise the code, and add in a requested feature: super sampling.</p>
<p>Some FreeFrame plugins can be a bit blocky, so the super sampling feature scales up the image buffer to smooth things out.</p>
<p>Using super sampling exponentially increases the processing time, but the results look nicer!</p>
<p><a href="http://www.frame-runner.com">FrameRunner Version 1.1 is available from http://www.frame-runner.com</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>PatchBox r212</title>
		<link>http://www.bigfug.com/2008/01/28/patchbox-r212/</link>
		<comments>http://www.bigfug.com/2008/01/28/patchbox-r212/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 21:14:28 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[freeframe]]></category>
		<category><![CDATA[PatchBox]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/test/?p=26</guid>
		<description><![CDATA[
Haven&#8217;t had much of a chance to do work on PatchBox over the past few days apart from Sunday where I implemented native support for the fugStreaming library.? I wasn&#8217;t getting quite the performance I was after streaming WinAmp across a memory connection so I added an Adaptive Buffer system that allows [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bigfug.com/uploads/PatchBoxr212_11C70/pb_sea_avs_02.jpg"><img width="244" height="196" border="0" src="http://www.bigfug.com/uploads/PatchBoxr212_11C70/pb_sea_avs_02_thumb.jpg" alt="pb_sea_avs_02" style="border: 0px none ;" /></a> <a href="http://www.bigfug.com/uploads/PatchBoxr212_11C70/pb_sea_avs_03.jpg"><img width="244" height="196" border="0" src="http://www.bigfug.com/uploads/PatchBoxr212_11C70/pb_sea_avs_03_thumb.jpg" alt="pb_sea_avs_03" style="border: 0px none ;" /></a> <a href="http://www.bigfug.com/uploads/PatchBoxr212_11C70/pb_sea_avs_04.jpg"><img width="244" height="196" border="0" src="http://www.bigfug.com/uploads/PatchBoxr212_11C70/pb_sea_avs_04_thumb.jpg" alt="pb_sea_avs_04" style="border: 0px none ;" /></a> </p>
<p>Haven&#8217;t had much of a chance to do work on PatchBox over the past few days apart from Sunday where I implemented native support for the fugStreaming library.? I wasn&#8217;t getting quite the performance I was after streaming WinAmp across a memory connection so I added an Adaptive Buffer system that allows PatchBox to bypass the usual receive processing and read data directly from the shared memory mapping.</p>
<p>Very fast indeed!</p>
<p>With AVS running at 40fps at 356&#215;256 I get full frame rate speeds with less than 0.75 CPU usage in PatchBox.? Above are some examples where I&#8217;m feeding the output through a FreeFrame Gaussian blur, then blending it with a video layer and alpha mask on the GPU.</p>
<p>Also put in the basic code for MIDI support but haven&#8217;t actually mapped anything yet.</p>
<p>And fixed video loading for AVI files that need row padding.? Now I&#8217;m less limited to 320&#215;240 I&#8217;ve been playing about with different formats.? Played around with some 720&#215;576 video that worked fine but for some reason started playing back too fast!? Will investigate&#8230;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>FreeFrame source code</title>
		<link>http://www.bigfug.com/2008/01/22/freeframe-source-code/</link>
		<comments>http://www.bigfug.com/2008/01/22/freeframe-source-code/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 01:00:58 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[freeframe]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/test/?p=24</guid>
		<description><![CDATA[After a couple of post work pints spent sitting in the Lord Nelson and reading a book about stage lighting, I thought it would be fun to rewrite my FreeFrame plugin framework!
It&#8217;s not done, but I&#8217;ve made a start.  Am developing in Eclipse and compiling with MinGW GCC.  Hopefully this will make everything [...]]]></description>
			<content:encoded><![CDATA[<p>After a couple of post work pints spent sitting in the Lord Nelson and reading a book about stage lighting, I thought it would be fun to rewrite my FreeFrame plugin framework!</p>
<p>It&#8217;s not done, but I&#8217;ve made a start.  Am developing in <a href="http://www.eclipse.org">Eclipse</a> and compiling with <a href="http://www.mingw.org/">MinGW</a> GCC.  Hopefully this will make everything as cross platform as possible.</p>
<p>Am trying to set everything down as clearly and understandably as possible to enable anyone else thinking about developing FreeFrame effects to use it as a good starting point.</p>
<p>Not sure it&#8217;ll be ready very soon (am busy now till Saturday) but I&#8217;ll get there.</p>
<p>All suggestions welcome.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Cut &#8211; first time out for PatchBox v2</title>
		<link>http://www.bigfug.com/2008/01/21/final-cut-first-time-out-for-patchbox-v2/</link>
		<comments>http://www.bigfug.com/2008/01/21/final-cut-first-time-out-for-patchbox-v2/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 15:34:42 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[final cut]]></category>
		<category><![CDATA[freeframe]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[PatchBox]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/test/?p=23</guid>
		<description><![CDATA[So last night I slung the bags of gear over my shoulders and headed down to the Komedia to do visuals for Final Cut.
There&#8217;s nothing quite like jumping in to a new event, in a new
venue, with a software program that&#8217;s never been tested publicly
before, and doing an hour of completely improvised visuals in front [...]]]></description>
			<content:encoded><![CDATA[<p>So last night I slung the bags of gear over my shoulders and headed down to the Komedia to do visuals for <a href="http://www.finalcut.gb.com/">Final Cut</a>.</p>
<p>There&#8217;s nothing quite like jumping in to a new event, in a new<br />
venue, with a software program that&#8217;s never been tested publicly<br />
before, and doing an hour of completely improvised visuals in front of<br />
a room full of strangers (many of whom where film makers) to really get<br />
the concentration focussed!</p>
<p>Technically it performed pretty<br />
well.  Lots of video clips, FreeFrame effects, LUA scripts, all being<br />
fed into a GLSL shader.  I kept vertical sync on, just for safety, and<br />
it seemed quite happy purring along at 30fps @ 1024&#215;768.</p>
<p>It did crash the once but fortunately just as I was fading out anyway!</p>
<p>What<br />
rapidly became apparent was the need to be able to get rapid access to<br />
key features.  I had to spend too long dragging and dropping, switching<br />
between property pages, and entering values via the keyboard.</p>
<p>It&#8217;ll<br />
be a priority to get MIDI support implemented as soon as possible,<br />
which will help alleviate the value control situation dramatically.</p>
<p>However I was pleased on the whole.  There&#8217;s obviously a couple of stability issues that need ironing out ASAP, and a fresh set of entries on the to-do list, but altogether a pretty successful first live test!</p>
<p>And they&#8217;ve asked me back to do next month, too: Sunday, February 17th.</p>
<p>Sadly didn&#8217;t manage to get any filming done this weekend.  Think I&#8217;ll prepare some clips tonight and try and film the thing in action on Wednesday (am in London tomorrow afternoon/evening for a meeting about this year&#8217;s InTransit festival).</p>
]]></content:encoded>
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		<title>PatchBox r206</title>
		<link>http://www.bigfug.com/2008/01/18/patchbox-r206/</link>
		<comments>http://www.bigfug.com/2008/01/18/patchbox-r206/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 23:55:35 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[freeframe]]></category>
		<category><![CDATA[PatchBox]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/test/?p=22</guid>
		<description><![CDATA[,
In preparation for its first outing on Sunday, I&#8217;ve been putting PatchBox through its paces, fixing bugs, and adding the final bits of functionality.
While the main key feature of PB is that it can draw and project on clearly defined areas of [...]]]></description>
			<content:encoded><![CDATA[<p>,</p>
<p><a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.01.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.01_thumb.jpg" alt="pb.2008-01-18.01" style="border: 0px none ;" /></a> <a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.02.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.02_thumb.jpg" alt="pb.2008-01-18.02" style="border: 0px none ;" /></a> <a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.03.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.03_thumb.jpg" alt="pb.2008-01-18.03" style="border: 0px none ;" /></a> </p>
<p><a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.04.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.04_thumb.jpg" alt="pb.2008-01-18.04" style="border: 0px none ;" /></a> <a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.05.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.05_thumb.jpg" alt="pb.2008-01-18.05" style="border: 0px none ;" /></a> <a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.06.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.06_thumb.jpg" alt="pb.2008-01-18.06" style="border: 0px none ;" /></a> </p>
<p><a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.07.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.07_thumb.jpg" alt="pb.2008-01-18.07" style="border: 0px none ;" /></a> <a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.08.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.08_thumb.jpg" alt="pb.2008-01-18.08" style="border: 0px none ;" /></a> <a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.09.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.09_thumb.jpg" alt="pb.2008-01-18.09" style="border: 0px none ;" /></a> </p>
<p><a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.10.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.10_thumb.jpg" alt="pb.2008-01-18.10" style="border: 0px none ;" /></a> <a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.11.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.11_thumb.jpg" alt="pb.2008-01-18.11" style="border: 0px none ;" /></a>  <a href="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.12.jpg"><img height="196" border="0" width="244" src="http://www.bigfug.com/uploads/PatchBoxr206_141F2/pb.20080118.12_thumb.jpg" alt="pb.2008-01-18.12" style="border: 0px none ;" /></a> </p>
<p>In preparation for its first outing on Sunday, I&#8217;ve been putting PatchBox through its paces, fixing bugs, and adding the final bits of functionality.</p>
<p>While the main key feature of PB is that it can draw and project on clearly defined areas of architecture, the gig will (ironically) be on a 4:3 screen, as they&#8217;re also using my projector to show the films.</p>
<p>Above are some screen shots of an experiment with overlaying several screens to create an interesting composite.</p>
<p>There are four layers of <a href="http://en.wikipedia.org/wiki/Advanced_Visualization_Studio">WinAmp AVS</a> output (only one copy of WinAmp running, feeding the output through the <a href="http://wiki.bigfug.com/FreeFrameVideoStreaming">fugVideoStreaming</a> plugins, into PatchBox, then applying that to the four layers), and a single video layer on top.</p>
<p>Each layer has its alpha set to the brightness of its pixels, giving the rather pleasing effect.</p>
<p>As part of achieving this I had to hunt down and kill the bug in the <a href="http://wiki.bigfug.com/WinAmpAvsStreaming">WinAmp AVS plugin</a> that was stopping it reconnecting.  Will post an update on the wiki shortly&#8230;</p>
]]></content:encoded>
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		<title>FreeFrame Downloads</title>
		<link>http://www.bigfug.com/2008/01/17/freeframe-downloads/</link>
		<comments>http://www.bigfug.com/2008/01/17/freeframe-downloads/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 23:50:00 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[freeframe]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/test/?p=21</guid>
		<description><![CDATA[People who downloaded the bigfug FreeFrame plugins today are from:
Spain
Santa Ana, California, United States
Melbourne, Victoria, Australia
Vilnius, Vilniaus Apskritis, Lithuania
Jakarta, Jakarta Raya (djakarta Raya), Indonesia
Paris, Ile-de-france, France
Beijing, China
Duisburg, Nordrhein-westfalen,Germany
Who are you people??
]]></description>
			<content:encoded><![CDATA[<p>People who downloaded the bigfug FreeFrame plugins today are from:</p>
<p>Spain</p>
<p><span id="jline3country"><span class="loc_city">Santa Ana</span>, <span class="loc_region">California</span>, <span class="loc_country">United States</span></span></p>
<p><span id="jline1country"><span class="loc_city">Melbourne</span>, <span class="loc_region">Victoria</span>, <span class="loc_country">Australia</span></span></p>
<p><span id="jline0country"><span class="loc_city">Vilnius</span>, <span class="loc_region">Vilniaus Apskritis</span>, <span class="loc_country">Lithuania</span></span></p>
<p><span id="jline16country"><span class="loc_city">Jakarta</span>, <span class="loc_region">Jakarta Raya (djakarta Raya)</span>, <span class="loc_country">Indonesia</span></span></p>
<p><span id="jline12country"><span class="loc_city">Paris</span>, <span class="loc_region">Ile-de-france</span>, <span class="loc_country">France</span></span></p>
<p><span id="jline10country"><span class="loc_city">Beijing</span>, <span class="loc_country">China</span></span></p>
<p><span id="jline1country"><span class="loc_city">Duisburg</span>, <span class="loc_region">Nordrhein-westfalen</span>,<span class="loc_country">Germany</span></span></p>
<p><span id="jline1country"><span class="loc_country"></span></span><span id="jline10country"><span class="loc_country"></span></span><span id="jline12country"><span class="loc_country"></span></span><span id="jline16country"><span class="loc_country"></span></span><span id="jline0country"><span class="loc_country"></span></span><span id="jline1country"><span class="loc_country"></span></span><span id="jline3country"><span class="loc_country"></span></span></p>
<p><span id="jline3country"><span class="loc_country"></span></span></p>
<p><b>Who are you people??</b><span id="jline3country"><span class="loc_country"></span></span></p>
]]></content:encoded>
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		<item>
		<title>PatchBox r204 &#8211; my god, it&#8217;s full of stars&#8230;</title>
		<link>http://www.bigfug.com/2008/01/17/patchbox-r204-my-god-its-full-of-stars/</link>
		<comments>http://www.bigfug.com/2008/01/17/patchbox-r204-my-god-its-full-of-stars/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 02:01:35 +0000</pubDate>
		<dc:creator>Alex May</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[freeframe]]></category>
		<category><![CDATA[PatchBox]]></category>
		<guid isPermaLink="false">http://www.bigfug.com/test/?p=19</guid>
		<description><![CDATA[ This evening I sat down to write the GLSL shader for PatchBox that I&#8217;ll be using for the gig on Sunday.
It&#8217;s quite closely modelled on Resolume: three layers of video with various mixing effects, but given the speed and flexibility of using shaders I added a few goodies:
Three texture layers, but each layer has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bigfug.com/uploads/PatchBoxr204mygoditsfullofstars_D5D/pb220080117.jpg"><img width="244" height="217" border="0" align="left" style="border-width: 0px; margin: 0px 5px 5px 0px;" alt="PatchBox r202 Screen Shot" src="http://www.bigfug.com/uploads/PatchBoxr204mygoditsfullofstars_D5D/pb220080117_thumb.jpg" /></a> This evening I sat down to write the GLSL shader for PatchBox that I&#8217;ll be using for the gig on Sunday.</p>
<p>It&#8217;s quite closely modelled on Resolume: three layers of video with various mixing effects, but given the speed and flexibility of using shaders I added a few goodies:</p>
<ul>
<li>Three texture layers, but each layer has an A/B mixer &#8211; so effectively six layers  </li>
<li>Add, add signed, subtract, modulate, and soft luma key mixing between each layer  </li>
<li>Supports alpha on all layers  </li>
<li>A forth alpha masking layer (also with an A/B mixer, so eight layers)  </li>
<li>Oh, you can set the colours of the corners of the background screen to get simple gradients.  A ninth layer?  </li>
<li>All processed on the GPU</li>
</ul>
<p>That&#8217;s a lot to play with even before applying FreeFrame effects and scripting!</p>
<p>What really made my brain almost collapse was realising that the shader can be applied to multiple virtual screens, each completely independent of the other.  Nine layers per screen.  Heh&#8230;</p>
]]></content:encoded>
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