Quadratura Kaidan Ghost Story
The press release and booking details for our next public art event can be found at:
http://www.quadratura.info/2008/09/kaidan-ghost-story/
The press release and booking details for our next public art event can be found at:
http://www.quadratura.info/2008/09/kaidan-ghost-story/
The video billboards are in place, as are lower buildings to flesh the city out a bit…
Mapping a cube map onto a sphere screen
Added in support for loading cube maps from DDS files.
Here’s one made from some Quake 2 textures…
Also added cube screens…
I think you can probably tell where this is going!
I’ve had enough of Serendipity! It’s a good platform but started to have some problems with the various plugins not playing nicely and it just didn’t feel up-to-datey enough for me…
So, switched over to WordPress instead. Seems rather spiffy.
Quadratura is doing visuals for a record launch this Thursday that has required a few new features in PatchBox.
It’s been on my mind for a long time that the LUA interface was pretty messy – more a proof of concept than anything. So yesterday I re-wrote the whole thing. I’d already added a large [...]
Slightly posed fairy lights in the garden of the rather lovely and very eccentric Bom-Banes restaurant on George Street, Brighton:
Testing out the water light we’re going to be using for the Boy & Dolphin statue:
At a private view in the HQ gallery in Lewes, I noticed this fantastic message on the street below - “Disabled [...]
While generally my focus is on projections, there are certain challenges with the Statues Alive project that have spilled over into adding physical modifications to the sculpture space.
The primary challenge is that most of the statues we are projecting on are made of dark material that certainly doesn’t make for an ideal surface.
Early on we [...]
Clocking off for the day. Have added the GUI controls, the ability to reset the background accumulator, and it saves out images every ten seconds. Just need to entice a few more optimisation’s out of the code and then add the full screen mode for presentation. Will perhaps use OpenGL…
This rather “artsy” image is the first realisation from the software I’m developing for the Statues Alive event in a couple of weeks. It’s using live video input and a whole bunch of motion difference techniques. The idea is that the longer you stand still in front of the camera, the more your image [...]
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