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Category: Programming

Billboard with video texture

19 September, 2008 (14:28) | PatchBox | By: Alex May

Video Billboard Test
For the city scape I’m working on we have a bunch of logos of the sponsors of the events, and a show reel to incorporate.? The former are going to appear on billboards and on the sides of the rotating buildings.? This image is a first test incorporating video (from Aeon Flux).
The show [...]

PatchBox r280 – City Scape with SkyBox and Shaders

19 September, 2008 (01:11) | PatchBox | By: Alex May

PatchBox in action
Tidying up the features I’ve been adding and making sure the scripting interface is solid.
This whole scene is now triggered by two scripts: one to create the skybox and the other to load the city replete with ‘punk’ style shaders and building textures.
Need to formalise the colour scheme and link the buildings with [...]

FrameRunner 1.1 – After Effects FreeFrame Host – Now on CS3

16 September, 2008 (17:48) | Programming | By: Alex May

FrameRunner in action with After Effects CS3
I’ve only just got around to testing FrameRunner in After Effects CS3!
It works fine but thought I might clear things up a little, optimise the code, and add in a requested feature: super sampling.
Some FreeFrame plugins can be a bit blocky, so the super sampling feature scales up the [...]

PatchBox r278 – Shaders and More City Scapes

15 September, 2008 (13:03) | PatchBox | By: Alex May

Shaders, and a world sphere, and the Chrysler Building
The city scape I’m working on is progressing.
After reading up some more on OpenGL 3.0, and noting the depreciation trend, I decided to make some fairly heavy duty changes to the PatchBox engine – namely make as much of the rendering take place using shaders.
Every bit [...]

PatchBox r275 – Real-time City Scape Preview

8 September, 2008 (23:48) | PatchBox | By: Alex May

Am working on a new PatchBox patch for an event Quadratura is doing on November 1st.? It involves a moving city scape, which I originally intended to be revolving from right to left with various levels of parallax.
I already have most of the script code needed for this so thought I’d try something a little [...]

PatchBox r254

14 August, 2008 (02:55) | PatchBox | By: Alex May

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PatchBox r249

25 July, 2008 (14:29) | PatchBox | By: Alex May

Lots of work done on PatchBox over the past couple of weeks, and I was finally able to test it out with a TripleHead2Go, which worked seamlessly outputting to three projectors at 1024×768 at 50 FPS.

Re-wrote the task scheduler to be more extensible.? This has enabled a ?job? to be wrapped in a (sub)classed object [...]

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