Fugio on Raspberry Pi detailed guide

 

Happy Fugio Friday!

This week I have written a detailed guide for getting Fugio up and running on a Raspberry Pi using cross compiling:

Cross Compile Fugio to Raspberry Pi (bigfug wiki)

This guide covers installing a virtual Linux machine (if you need one), compiling Qt 5.7 with accelerated OpenGL support, and building Fugio with all the currently supported libraries.

Have fun…

T hCl

Qt Multimedia in Fugio

Screenshot 2015-01-26 23.54.32

Fugio (and Painting With Light) are both written in C++ and built using the Qt Project, mainly because it offers a (mostly) consistent API across multiple platforms.  It offers a wide range of low and high level functionality, which are often great fun to play with.

Take the Qt Multimedia module, for example.  It’s so high level that I couldn’t resist adding in a couple of nodes that interface with it, so above we have the new SoundEffect node that can load and quickly play WAV audio files when triggered.

Taking MIDI input (or a multitude of different options, a Makey Makey for instance) and linking them up to SoundEffect nodes would rapidly create a simple sound board, but, y’know, triggered off touching various fruits

You can also see the new Filename Node, which is another small helper: click the button and a file open dialog appears.

Screenshot 2015-01-26 02.13.47

And here we have the Multimedia Player Node that can playback more complex media formats such as mp3’s and also video!

While I’ve been putting a lot of development time into a ffmpeg based timeline controlled media playback node,  sometimes you just need a simple way to play media, and these new nodes fit the bill nicely.