notes from the bigfug

programming light and other strange tales

Skip to: Content | Sidebar | Footer

Latest PatchBox Pictures: Geometry Shader Shadow Volumes

21 March, 2010 (03:56) | PatchBox | By: Alex May

I?ve been getting into writing CGFX geometry shaders!  The following couple of pictures are generated inside PatchBox by passing in a simple flat grid of triangles.  The geometry shader turns them into cubes and calculates the shadow volumes on the fly.  Perhaps not the fastest solution, though my (getting long in the tooth) 8800 can still animate 900 cubes at 60fps.

PatchBox-Geometry-Shader-Shadow-Volume PatchBox-Geometry-Shader-Shadow-Volume-02

These development pictures are rather lovely in themselves, and may end up being an installation, though I have further, much more complicated, plans for all this.

Share and Enjoy:
  • Print
  • Digg
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • FriendFeed
  • LinkedIn
  • Live
  • MySpace
  • Slashdot
  • Technorati
  • Twitter

Comments

Comment from jesus
Time March 22, 2010 at 3:26 pm

One suspects you might be too damn clever for your own good! Now let’s find a use for it! ;-)

Write a comment





Page optimized by WP Minify WordPress Plugin