notes from the bigfug

notes from the bigfug

programming light and other strange tales

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Archive for June, 2009

Twitter Updates for 2009-06-28

(Hopefully) disengaged Twitter from Facebook – seems I was freaking out the majority of my friends with my endless techno-babble… #
@alpaykasal Hah, good, not just me then Will check out seesmic, thanks for the heads-up… in reply to alpaykasal #
@OnStageLighting So easy to miss twitter replies, apologies! Had to build my [...]

Twitter Updates for 2009-06-21

All packed up and ready to go install the hardware for the cafe installation. #
Covered in dust from sawing holes in the plasterboard ceiling for speakers. Two down, two to go… #

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Twitter Updates for 2009-06-14

Off to the café for projector and camera tests, and lots of measuring to build a 3D model for our video mapping to sit on. #

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PatchBox and Twitter (weird features)

It’s an increasingly frequent situation where, having just added some new feature to PatchBox (in this case vector text rendering), it becomes plugged in to a wide range of existing functionality that opens up such a huge amount of possibilities I have to go and sit in a dark room for about an hour.
Well, not [...]

Adding FreeType2 support to PatchBox

It’s well overdue, but am finally getting around to adding font support to PatchBox.  Rather than using bitmap based fonts, I thought it would be fun to use the font outlines and create proper 3D models.  Here’s how it went:
 
Having extracted the glyph outline using FreeType2, let’s draw it with GL_LINES… ah…

GL_LINE_STRIP isn’t correct either…

Ah, [...]

Pictures from the Quadratura Labs

Some eye candy from the last week’s developments!
     

Belle Atmos Gig: 25th July 2009

[ July 25, 2009; 7:00 pm to 11:00 pm. ] Belle Atmos will be returning to The Fleapit for another full-on audio-assault and visual trickery!

Hope to see you there!

Details and directions

Twitter Updates for 2009-06-04

Yum, ordered me some short throw projectors! #
And a new PC, and a Triple Head 2 Go – I love this part of a project! #
@alpaykasal Oo, QID looks like fun. Will check into those. Fortunately only need 3 outputs for this job in reply to alpaykasal #

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Twitter Updates for 2009-06-03

New “Monkey Island” game, yay! Could never be as good as the first two… http://www.telltalegames.com/store/talesofmonkeyisland #
Lost in an ugly intermittent framebuffer timing issue! Nasty! #
Hah, new it wasn’t my code! Latest NVIDIA OpenGL 3.0 madness… #

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Twitter Updates for 2009-06-02

Good start to a busy day: free coffee and almond croissant. Got some heavy geeking to do down the code mine this week. #
Cooking my aubergine mesh! Tasty! #
Oh noes! My aubergine has no normals! #

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